The last bit of gear is the welding torch, which can be used to seal doors to help funnel enemies where you want them to go so you're not completely surrounded. You'll need to wait a few seconds before you can use it again, but considering that you won't find any health packs or bandages anywhere during your battles, you'll come to rely on this item over and over again. Equipment wise, you're packing a flashlight with a regenerating battery as well as a hypodermic syringe which can be used to heal any damage that you or your friends may take. You begin with a knife, a 9 millimeter pistol with about eight clips of ammo and three grenades to help you defend yourself. Once you've chosen, you're sent into the middle of a map with a basic assortment of weapons and gear. Would you want to see this coming out of the Underground at you? The only downside is that you might not choose to explore all of the perks once you find a role that you particularly like thanks to this system, so you may never care to master the perks. ![]() Since the requirements to reach each levels quickly starts to grow until you get to the level 5 max, you'll be able to play for quite a long time before you max out the advantages, which will earn you a specific weapon when spawning into a round. For instance, you can be a Commando (which focuses on using the Bullpup machine gun) and still improve your Berserker rating by pulling out a knife and stabbing opponents. You can improve any perk whether you've selected it or not by simply choosing to use a particular weapon, which is useful because you don't have to constantly switch back and forth between perks. So if you want to improve your Firebug skills to do extra damage with a Flamethrower, you're going to have to cause 25,000 points of damage with the weapon. ![]() Initially, character perks start at level 0, and all have specific requirements that have to be fulfilled before a bonus can be imparted to the character. For example, Field Medics are better at healing characters and defending themselves, Support Specialists can carry more weaponry and do significant damage with shotguns, and Sharpshooters do extra damage with headshots while experiencing limited recoil. Akin to establishing a class system within the game, the perks give you a number of effects that are imparted to your character to help them survive each battle. Regardless of which character you choose, players are also tasked with selecting one of six specific character perks. ![]() The individual details aren't really important since they don't help provide any additional skills or abilities to the character they just give a mild insight to who these people were before hell broke loose. The characters themselves have their own individual bios, including a constable with a knack for police brutality and a soldier who collects fingers of the creatures he kills. ![]() As one of up to six survivors (two policemen and four soldiers), it's up to you to put an end to the threat by destroying all of the creatures that you come across. Thanks to the brutality of the attack, very few people are left within London or its surrounding area. Naturally, they managed to escape and decimate the population. In reality, these creatures aren't zombies at all instead, they are "specimens" cloned by a biotech firm. Though Killing Floor only launched with five maps (four updated from the original mod and a fifth from another Tripwire Interactive game, Red Orchestra), many more maps were later freely added to the game, some of which were made by community members that were selected to be made into official maps.Īll maps are available for Survival Mode, and three of them are also available for Objective Mode.įor a list of some notable community-made maps for this game, click here.The story behind Killing Floor takes place in London, where the metropolitan city has been devastated by a large outbreak of the undead eating and maiming everyone in sight.
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